Part of the current metagame
Our curator decided this build is in the current metagame regardless of rating.The community gave this build a rating, making it top-tier: Great
Focused on: Directdamage and Support
Designed for: Raids and Fractals
Expansions required:
Difficulty:
Normal
This build was last updated on February 04, 2024 and is up to date for the June 25, 2024 patch.
Contents
Overview
A damage-focussed Quickness provider that maintains its group boons by constantly hitting targets with Burst skills. Aside from permanent
Fury, this build provides no additional boons and minimal utility.
You can provide Might by swapping utility skills or bringing the Tactics traitline, but this is a fairly large DPS loss.
Skill Bar
Axe/Axe
Greatsword
Utility
Weapon Variants
Greatsword offers the highest damage, but it could be swapped out for more utility if desired.
- You can run an off-hand Mace (leaving the main-hand slot of your second weapon set empty). This allows you to still have access to your main-hand Axe and maintain damage while still providing decent CC.
- Warhorn to provide some additional boon coverage. This can be especially valuable if your subgroup doesn't have another source of
Swiftness as the buff from
Warrior's Sprint is significant.
Skill Variants
Mending will give greater DPS in short, phased fights where you will have enough downtime to precast it. This is most relevant in fractals.
Defiant Stance can be used to provide temporary immunity to damage allowing you to ignore certain mechanics such as the shockwaves at Sabir.
"For Great Justice!" can replace
Signet of Might to provide ~9 stacks of
Might for a ~4.5% DPS loss.
- If you don't need the CC from
Head Butt, and can start phases with full adrenaline, then
Battle Standard offers some extra boon generation and an emergency res.
Template Code
[&DQIEHzMeEhnyEvIS1xLXEq8ArwCpAKkAwhKcAAAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code
Specializations
Tactics Variant
If you want to provide more Might for your subgroup, you can bring the Tactics traitline instead of Strength
- Taking
"For Great Justice!" should be your first choice if you want
Might. Tactics provides an extra ~16 stacks on top of this, and you can cap
Might if you also take
Empower Allies, though by this point your DPS loss is quite severe.
Equipment
Head
Berserker
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Berserker
Feet
Berserker
Amulet
Berserker
Ring
Berserker
Ring
Dragon
Axe
Berserker
Axe
Berserker
Sigil
Sigil
Greatsword
Berserker
Sigil
Sigil
Rune
x6
Infusion
x18
Relic
- You lose 5% crit chance if taking Tactics. In this case, run full
Berserker stats gear.
Consumables
Food
- or ascended alternatives
Utility
- Any applicable slaying potion in Fractals when possible
Usage
The rotation is identical to the Power DPS rotation, the only difference being that your Burst skills are now applying AoE Quickness!
Rotation
The rotation aims to get as many casts of Decapitate and
Arc Divider off as possible, maintaining
Berserk mode for as long as there is something to hit. Effectively, this means that while on Axe/Axe you cast
Decapitate followed by a combination of skills that gets you back to 10 Adrenaline to recast
Decapitate.
Opener
Head Butt
Berserk
Outrage
Arc Divider
Weapon Swap
Cyclone Axe - the extra adrenaline from
Versatile Rage means you can immediately Decapitate after this
Decapitate
Dual Strike
Throw Axe
Decapitate
Whirling Axe - make sure to let the entire attack finish!
Decapitate
Cyclone Axe
Weapon Swap
Greatsword section
Arc Divider
Blood Reckoning
Arc Divider
Outrage during Arc Divider
Bladetrail
Hundred Blades - Make sure the final hit goes through or you may not have enough adrenaline for Arc Divider
Arc Divider
Weapon Swap
Axe/Axe section
Cyclone Axe
Decapitate
Dual Strike
Throw Axe
Decapitate
Head Butt ⇒
Outrage
Decapitate
Cyclone Axe
Throw Axe
Decapitate
Whirling Axe
Decapitate
Cyclone Axe
Dual Strike
Decapitate
Throw Axe
Weapon Swap
- Return to start of Greatsword section
General Tips
Axe
- If you have trouble memorising the Axe section, it may be helpful to think of it as a priority list to build adrenaline for your next
Decapitate:
Head Butt +
Outrage
Cyclone Axe +
Throw Axe
Dual Strike +
Throw Axe
Whirling Axe
- When
Blood Reckoning is almost off cooldown, use your remaining axe skills (make sure to be at full adrenaline) and
Weapon Swap instead of
Decapitate.
Berserk
- All your Rage and Burst skills extend the duration of Berserk, which means it is important to use them as soon as they are available to avoid dropping out of Berserk.
- This involves using
Outrage,
Head Butt and
Wild Blow to maintain damage rather than a stunbreak/CC.
- This involves using
- If you drop out of Berserk, you should already be at full adrenaline when it is next available, so you use
Head Butt ⇒
Outrage after entering Berserk instead. This means your second Berserk has a longer duration and is (even) easier to maintain.
- Generally you shouldn't be auto-attacking while
Berserk mode is active.
Outside of Berserk
- Ideally you are always in Berserk during DPS phases.
- Stay on Axe when you're not in Berserk, but as
Decapitate isn't available you should just use your Axe skills as they come off cooldown.
- Try to complete your Axe auto chains when not in Berserk.
- Do not use your rage skills whilst outside of Berserk.
- Use
Berserk as soon as it is available.